Game Development
Game development requires a great deal of technical skill and creativity—these Pyragraph posts delve into the subject in detail.

Dear Rich: Using MIDI Music from a Video Game Cartridge
Dear Rich: I want to know if it is considered sampling when you record sound coming from a synthesizer that is playing electronic note data stored on a memory chip. Technically when you play an NES game (’80s video game system), the music that is playing is not pre-recorded. It is actually played “live” from musical note data on the game cartridge (gameplay triggers a MIDI pattern) in the console into the internal synthesizer.
Read More
Dear Rich: Can I Make ‘Night of the Living Dead’ Action Figures?
Normally you would need two permissions to sell movie action figures: permission from the copyright owner of the movie, and permission from the actor (referred to as publicity rights). Because Night of the Living Dead is public domain, there is no copyright owner from whom you’ll need permission. However, you would need permission from the actors.
Read More
Pyragraph LIVE from the Press Club: Ryan Leonski and Shandiin Woodward Sky Pets creators share the story behind their game, and the game development scene in ABQ
We chat with game developers Ryan Leonski and Shandiin Woodward about their newly released game Sky Pets, the Albuquerque Game Developers Guild, and more.
Read More
App Creation Is Like Playing the Lottery First-week sales data for our game, Oh My Fat Guy
I wanted to write this post for those interested in the sales side of creating a game and illuminate what first-time developers can expect in sales.
Read More
Licensing Your Work to Music Libraries
I have music spread out across several libraries, which took time to generate and organize.
Read More